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AI Insights · Timothy · April 2025

Top Educational Games Performance in Hungary Q1 2025

Explore the Q1 2025 performance of the top 5 educational games in Hungary on a unified platform, with insights from Sensor Tower.

Top Educational Games Performance in Hungary Q1 2025

In the first quarter of 2025, the educational games sector in Hungary saw varied performances among the top five apps, as reported by Sensor Tower. Here's a closer look at how each app fared.

Matific: Math Game experienced a dynamic quarter with weekly revenue peaking at approximately $1.4K in early January. Downloads increased significantly mid-quarter, reaching around 2.5K by the end of March. Active users also showed a strong upward trend, climbing from 2.3K to over 6.2K.

Lingokids - Play and Learn saw a notable spike in downloads, particularly in late February, hitting nearly 4K. However, revenue showed a declining trend, with a high of $1.1K at the start of the quarter, dropping to $605 by the end. Active users varied, peaking at 4.1K before settling around 1.8K.

Intellecto Kids Learning Games maintained steady revenue throughout the quarter, averaging around $300. Downloads remained low, fluctuating between 24 and 89 weekly. Active users showed minor variations, ending at approximately 79 by the quarter’s close.

LogicLike: Kids Learning Games had a steady increase in both downloads and active users. Downloads rose from 207 to over 400, while active users increased from 445 to 783. Revenue saw a gradual rise, ending at $192.

Learn English – Studycat experienced a low but steady performance throughout the quarter. Revenue peaked at $291 in mid-January, while downloads and active users remained modest, ending the quarter with 23 downloads and 45 active users.

For more detailed insights, visit Sensor Tower to explore comprehensive data on these educational apps.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025